Find as many prisoners as possible, gather gold, build your deck, and manage the Minotaur's rage (the Minotaur can't be killed). Finding the door and leaving a dungeon now is set as optional (but rewarded), so you can focus on releasing the prisoners and beating the high score.

Setting the dungeon bigger makes the game harder because the minotaur gets stronger over time and with each released prisoner, but you can get a better general score since the map may contain more prisoners and gold to be found.

Game inspired by the tabletop game "Clank!". Early demo

Any feedback is very much appreciated! 

Updated 23 hours ago
Published 17 days ago
StatusIn development
PlatformsHTML5
Authorthomson92
GenreCard Game
Tags2D, Deck Building, Dungeon Crawler, Fantasy, Procedural Generation, Unity

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